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Mobile Healthcare Applications and Gamification for Type 2 Diabetes

1.Background: 600 words
1.1 development of Mobile Healthcare Applications
1.2 The importance of discussing Heath self-care management?
1.3 Factors(such as gamification) influence self-care management


2 literature review 2400
2.1 the development of mobile healthcare apps
2.2 the background of heath self-care management
2.3 TAM theory (Technology acceptance model)
2.3.1 Perceived usefulness
2.3.2 perceived ease of use
2.4 SDT theory (self-determination theory)
2.4.1 Perceived Autonomy
2.4.2 Perceived Competence
2.4.3 Perceived Relatedness
2.5 Gamification
2.5.1 Enjoyment
2.5.2 Perceived Reward

Please have a look at the example article. All the references should be journal articles(no website, no newspaper), such as tourism management, computer behaviors, MIS quarterly, Journal of business management. What you cite should be from google scholar with at least 50 times cit