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Describe and illustrate the human-technology relationships that video games generates

Describe and illustrate the human-technology relationships that video games generates

Title:Lister et al (2009, p. 286) suggest that videogames offer “new ways of thinking about the
intimate relationships between the human and the technological in [digital] media culture”.
Taking the playing of one game as an example, describe and illustrate the human-technology
relationships it generates. What are the implications of this for our understanding of digital
culture more generally?
The questions are based on sessions we cover in the module and you must refer to the relevant
session when answering them. You are expected to base your answer on the essential and
further reading. You are expected to do independent research and support your argument with
relevant additional sources. The essay should have at least 7 academic sources.
You are required to illustrate your essay using visual material, sourced independently from
contemporary digital culture platforms (websites, apps, games, social media – as embedded
content or as screenshots, embedded videos of any type, still images, sound, news articles and
other text-based media, hyperlinks). In the essay questions, all of these will be referred to as
“audiovisual material.”
A.Knowledge and Understanding
Having successfully completed the module, you will be able to demonstrate knowledge and
understanding of:
A1. A selected range of critical concepts with applications to the analysis of digital cultures.
A2. Contexts, issues and debates relating to the cultures of digital technologies, their use,
practices, historical, and contemporary discourses.
B. Subject Specific Intellectual and Research Skills
Having successfully completed the module, you will be able to:
B1. Demonstrate a depth of critical and analytical thinking in relation to digital cultures, their
theories and philosophies.
B2. Analyse, evaluate and make informed judgements regarding theoretical perspectives on
topics such as networks and the internet, mobile media, screen culture and the relation between
the analogue and the digital.
C. Transferable and Generic Skills
Having successfully completed the module, you will be able to:
C1. Articulate complex ideas at an advanced level through a variety of oral, written and digital
formats.

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